Amber Rebranding

Client: Pattern Agency, Subclinet: Amber.

Amber is a game development company, which needed a more playful, adaptive and gameing orientated branding solution.

How do you rebrand a gaming company while keeping their ethos? For Amber it all starts with a desire to be forward-facing.

An isometric perspective allows the logo to become aware of the space it inhabits on the X-Y axis.

An arrowhead that defies the constraints of bi-dimensional space so that it can set the tone for a new geometry while being mindful of its beginnings.

Logo Evolution

 

Old

Transition

New

Artboard 4 copy 2.png

Generation Brand Geometry

Amber brand geometry is generated by the intersection of 5 axes – the horizontal, the vertical and the three axes given by the new logo.

By combining these axes, different shapes are generated.

All these shapes generated by the 5 axes can be used in presentation templates, posters, headers, etc.

Brand Colours

 

Primary Gradients

Colours

Amber Guilds Logo

 
 
 
 

Layout Evolution

 

The main design element is a gradient textured shape, that uses the same angles generated by the 5 axes. The element is flexible and can be used in various widths, as long as

it maintains the angles obtained from the 5 axes intersection. It can also be used in animation, going from left to right, as depicted in this example.

Secondary Graphic Element

/ The Amber Glitch /

 

This highly flexible effect element is designed for use in photos, deck presentations and some promotional materials.

Next
Next

Samsung Developers Key Visual